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CA
2003
IEEE
16 years 4 days ago
Bottom-Up Visual Attention for Virtual Human Animation
We present a system for the automatic generation of bottom-up visual attention behaviours in virtual humans. Bottom-up attention refers to the way in which the environment solicit...
Christopher Peters, Carol O'Sullivan
197
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CGI
2003
IEEE
16 years 4 days ago
Fast Depth of Field Rendering with Surface Splatting
We present a new fast algorithm for rendering the depthof-field effect for point-based surfaces. The algorithm handles partial occlusion correctly, it does not suffer from intens...
Jaroslav Krivánek, Jiri Zara, Kadi Bouatouc...
CSB
2003
IEEE
152views Bioinformatics» more  CSB 2003»
16 years 4 days ago
A Parallel Genetic Algorithm for Physical Mapping of Chromosomes
Physical map reconstruction in the presence of errors is a central problem in genetics of high computational complexity. A parallel genetic algorithm for a maximum likelihood esti...
Suchendra M. Bhandarkar, Jinling Huang, Jonathan A...
CSMR
2003
IEEE
16 years 4 days ago
Software Services and Software Maintenance
Software services are being promoted as the next big step forward in software engineering.. Inevitably, both service vendor and service client programs will require maintenance. W...
Keith H. Bennett, Jie Xu
CW
2003
IEEE
16 years 4 days ago
The Enigma of the Sphinx
This paper presents an evaluation of the benefits and user acceptance of a multimodal interface in which the user interacts with a game-like interactive virtual reality applicati...
Tolga Abaci, Rachel de Bondeli, Ján C&iacut...