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PRESENCE
2008
118views more  PRESENCE 2008»
15 years 6 months ago
Effects of Stereo Viewing Conditions on Distance Perception in Virtual Environments
Several studies from different research groups investigating perception of absolute, egocentric distances in virtual environments have reported a compression of the intended size ...
Peter Willemsen, Amy Ashurst Gooch, William B. Tho...
PRESENCE
2006
197views more  PRESENCE 2006»
15 years 6 months ago
A Spring Model for Whole-Hand Virtual Grasping
We present a physically-based approach to grasping and manipulation of virtual objects that produces visually realistic results, addresses the problem of visual interpenetration o...
Christoph W. Borst, Arun P. Indugula
PRESENCE
2006
85views more  PRESENCE 2006»
15 years 6 months ago
On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part I
This paper is the first part of a two-part paper that documents a detailed survey of the research carried out on consistency and latency in distributed interactive applications (D...
Declan Delaney, Tomás Ward, Séamus M...
PRESENCE
2006
111views more  PRESENCE 2006»
15 years 6 months ago
On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part II
This paper is the second part of a two part paper that documents a detailed survey of the research carried out on consistency and latency in distributed interactive applications (...
Declan Delaney, Tomás Ward, Séamus M...
PRESENCE
2006
76views more  PRESENCE 2006»
15 years 6 months ago
The Place Probe: Exploring a Sense of Place in Real and Virtual Environments
This paper describes the design, application, and refinement of a qualitative tool designed to study sense of place. The Place Probe incorporates a range of stimuli and techniques...
David Benyon, Michael Smyth, Shaleph O'Neill, Rod ...