During product configuration, users are prone to make errors because of complexity and lack of system knowledge. Such errors cause conflicts (i.e., incompatible choices selected) a...
Interactive surfaces and related tangible user interfaces often involve everyday objects that are identified, tracked, and augmented with digital information. Traditional approach...
In this paper, we present an algorithm based on the GRASP metaheuristic for solving a dynamic assignment problem in a P2P network designed for sending real-time video over the Int...
This talk outlines new facilities within human media spaces supporting embodied interaction between humans, animals, and computation both socially and physically, with the aim of ...
Reliably recovering 3D human pose from monocular video requires models that bias the estimates towards typical human poses and motions. We construct priors for people tracking usi...