We present a method for extracting a hierarchical, rigid skeleton from a set of example poses. We then use this skeleton to not only reproduce the example poses, but create new de...
Geometric flows are ubiquitous in mesh processing. Curve and surface evolutions based on functional minimization have been used in the context of surface diffusion, denoising, sha...
Clustering constitutes an ubiquitous problem when dealing with huge data sets for data compression, visualization, or preprocessing. Prototype-based neural methods such as neural g...
Alexander Hasenfuss, Barbara Hammer, Fabrice Rossi
AspectJ was designed as a seamless aspect-oriented extension of the Java programming language. However, unlike Java, AspectJ does not have a safe type system: an accepted binding ...
The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...