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» On model design for simulation of collective intelligence
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MONET
2011
15 years 1 months ago
Mathematical Analysis of Throughput Bounds in Random Access with ZigZag Decoding
— We investigate the throughput improvement that ZIGZAG decoding (Gollakota and Katabi (2008)) can achieve in multi-user random access systems. ZIGZAG is a recently proposed 802....
Jeongyeup Paek, Michael J. Neely
EVOW
2008
Springer
15 years 7 months ago
Architecture Performance Prediction Using Evolutionary Artificial Neural Networks
The design of computer architectures requires the setting of multiple parameters on which the final performance depends. The number of possible combinations make an extremely huge ...
Pedro A. Castillo, Antonio Miguel Mora, Juan Juli&...
CEC
2007
IEEE
16 years 14 days ago
Emergent specialization in the extended multi-rover problem
Abstract— This paper introduces the Collective Neuro Evolution (CONE) method, and compares its efficacy for designing specialization, with a conventional Neuro-Evolution (NE) me...
Geoff S. Nitschke, Martijn C. Schut, A. E. Eiben
AAAI
2000
15 years 7 months ago
Interactive Training for Synthetic Characters
Compelling synthetic characters must behave in ways that reflect their past experience and thus allow for individual personalization. We therefore need a method that allows charac...
Song-Yee Yoon, Robert C. Burke, Bruce Blumberg, Ge...
ATAL
2007
Springer
16 years 9 days ago
The human agent virtual environment
In this paper we describe a multi-agent simulation called the Human Agent Virtual Environment (or HAVE). HAVE is a test bed to explore agent-environment interaction in multiagent ...
Michael Papasimeon, Adrian R. Pearce, Simon Goss