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SI3D
2009
ACM
16 years 28 days ago
Real-time view-dependent rendering of parametric surfaces
We propose a view-dependent adaptive subdivision algorithm for rendering parametric surfaces on parallel hardware. Our framework allows us to bound the screen space error of a pie...
Christian Eisenacher, Quirin Meyer, Charles T. Loo...
INFOVIS
2005
IEEE
15 years 11 months ago
Voronoi Treemaps
Treemaps are a well-known method for the visualization of attributed hierarchical data. Previously proposed Treemap layout algorithms are limited to rectangular shapes, which caus...
Michael Balzer, Oliver Deussen
CGA
2008
15 years 6 months ago
Legible Simplification of Textured Urban Models
Mesh simplification and discrete levels of detail (LOD) are wellstudied areas of research in computer graphics. However, until recently, most of the developed algorithms have focu...
Remco Chang, Thomas Butkiewicz, Caroline Ziemkiewi...
COMGEO
1999
ACM
15 years 5 months ago
Optimal triangulation and quadric-based surface simplification
Many algorithms for reducing the number of triangles in a surface model have been proposed, but to date there has been little theoretical analysis of the approximations they produ...
Paul S. Heckbert, Michael Garland
VR
2011
IEEE
192views Virtual Reality» more  VR 2011»
14 years 9 months ago
Continual surface-based multi-projector blending for moving objects
We introduce a general technique for blending imagery from multiple projectors on a tracked, moving, non-planar object. Our technique continuously computes visibility of pixels ov...
Peter Lincoln, Greg Welch, Henry Fuchs