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DAC
2001
ACM
16 years 7 months ago
Using Texture Mapping with Mipmapping to Render a VLSI Layout
This paper presents a method of using texture mapping with mipmapping to render a VLSI layout. Texture mapping is used to save already rasterized areas of the layout from frame to...
Jeff Solomon, Mark Horowitz
CHI
2004
ACM
16 years 6 months ago
DiamondSpin: an extensible toolkit for around-the-table interaction
DiamondSpin is a toolkit for the efficient prototyping of and experimentation with multi-person, concurrent interfaces for interactive shared displays. In this paper, we identify ...
Chia Shen, Clifton Forlines, Frédéri...
WADS
2005
Springer
111views Algorithms» more  WADS 2005»
15 years 11 months ago
On Geometric Dilation and Halving Chords
Let G be an embedded planar graph whose edges may be curves. The detour between two points, p and q (on edges or vertices) of G, is the ratio between the shortest path in G between...
Adrian Dumitrescu, Annette Ebbers-Baumann, Ansgar ...
SIGGRAPH
1996
ACM
15 years 10 months ago
Real-Time, Continuous Level of Detail Rendering of Height Fields
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...
CORR
2010
Springer
75views Education» more  CORR 2010»
15 years 1 months ago
Treemaps with Bounded Aspect Ratio
Treemaps are a popular technique to visualize hierarchical data. The input is a weighted tree T where the weight of each node is the sum of the weights of its children. A treemap ...
Mark de Berg, Bettina Speckmann, Vincent van der W...