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ICNP
2002
IEEE
15 years 11 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
ICSM
2002
IEEE
15 years 11 months ago
An Approach to Classify Software Maintenance Requests
When a software system critical for an organization exhibits a problem during its operation, it is relevant to fix it in a short period of time, to avoid serious economical losse...
Giuseppe A. Di Lucca, Massimiliano Di Penta, Sara ...
ISQED
2002
IEEE
106views Hardware» more  ISQED 2002»
15 years 11 months ago
Trading off Reliability and Power-Consumption in Ultra-low Power Systems
Critical systems like pace-makers, defibrillators, wearable computers and other electronic gadgets have to be designed not only for reliability but also for ultra-low power consu...
Atul Maheshwari, Wayne Burleson, Russell Tessier
LCN
2002
IEEE
15 years 11 months ago
A Comparative Throughput Analysis of Scalable Coherent Interface and Myrinet
It has become increasingly popular to construct large parallel computers by connecting many inexpensive nodes built with commercial-off-the-shelf (COTS) parts. These clusters can ...
Sarp Millich, Alan D. George, Sarp Oral
NDSS
2002
IEEE
15 years 11 months ago
Performance Analysis of TLS Web Servers
TLS is the protocol of choice for securing today’s ecommerce and online transactions, but adding TLS to a web server imposes a significant overhead relative to an insecure web ...
Cristian Coarfa, Peter Druschel, Dan S. Wallach