We propose a kernel-density based scheme that incorporates the object colors with their spatial relevance to track the object in a video sequence. The object is modeled by the col...
This paper describes a real-time shadow generation algorithm for polygonal environments illuminated by movable point light sources. The main goal is to quickly reduce the number o...
Abstract. We consider the problem of counting the number of indistinguishable targets using a simple binary sensing model. Our setting includes an unknown number of point targets i...
The process of generating discrete surfaces in a volumetric representation, termed voxelization, is confronted with topological considerations as well as accuracy and efficiency r...
We present a new approach for simplifying polygonal objects. Our method is general in that it works on models that contain both non-manifold geometry and surface attributes. It is...