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ACMACE
2006
ACM
16 years 14 days ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
IJCAI
2007
15 years 8 months ago
General Game Learning Using Knowledge Transfer
We present a reinforcement learning game player that can interact with a General Game Playing system and transfer knowledge learned in one game to expedite learning in many other ...
Bikramjit Banerjee, Peter Stone
ACL
1998
15 years 7 months ago
PAT-Trees with the Deletion Function as the Learning Device for Linguistic Patterns
In this study, a learning device based on the PATtree data structures was developed. The original PAT-trees were enhanced with the deletion function to emulate human learning comp...
Keh-Jiann Chen, Wen Tsuei, Lee-Feng Chien
JUCS
2008
180views more  JUCS 2008»
15 years 6 months ago
The APS Framework For Incremental Learning of Software Agents
Abstract: Adaptive behavior and learning are required of software agents in many application domains. At the same time agents are often supposed to be resource-bounded systems, whi...
Damian Dudek
ML
2008
ACM
15 years 6 months ago
Margin-based first-order rule learning
Abstract We present a new margin-based approach to first-order rule learning. The approach addresses many of the prominent challenges in first-order rule learning, such as the comp...
Ulrich Rückert, Stefan Kramer