We present an algorithm for rendering subdivision surface models of complex scenes in a variety of artistic styles using an interactively editable particle system. The algorithm i...
Computing the spectral decomposition of a normal matrix is among the most frequent tasks to numerical mathematics. A vast range of methods are employed to do so, but all of them su...
In this paper we investigate the relationship between the nonlinearity and the order of resiliency of a Boolean function. We first prove a sharper version of McEliece theorem for ...
We present a randomized algorithm for computing portions of an arrangement of n arcs in the plane, each pair of which intersect in at most t points. We use this algorithm to perfo...
We generalize basic signal processing tools such as downsampling, upsampling, and filters to irregular connectivity triangle meshes. This is accomplished through the design of a ...