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SIGMETRICS
2008
ACM
126views Hardware» more  SIGMETRICS 2008»
15 years 6 months ago
Characterizing multiparty voice communication for multiplayer games
Over the last few years, the number of game players using voice communication to talk to each other while playing games has increased dramatically. In fact, many modern games and ...
Gabor Papp, Chris GauthierDickey
SIGMETRICS
2008
ACM
111views Hardware» more  SIGMETRICS 2008»
15 years 6 months ago
Predicting the resource consumption of network intrusion detection systems
Abstract. When installing network intrusion detection systems (NIDSs), operators are faced with a large number of parameters and analysis options for tuning trade-offs between dete...
Holger Dreger, Anja Feldmann, Vern Paxson, Robin S...
AAI
2005
124views more  AAI 2005»
15 years 6 months ago
Lessons From Emotion Psychology For The Design Of Lifelike Characters
This special issue describes a number of applications that utilize lifelike characters that teach indirectly, by playing some role in a social interaction with a user. The design ...
Jonathan Gratch, Stacy Marsella
SIGPLAN
2008
15 years 6 months ago
Injecting programming language concepts throughout the curriculum: an inclusive strategy
As research in programming language design, implementation, and application advances, we must regularly revisit the undergraduate curriculum to ensure course content advances simi...
Mark W. Bailey
ADHOC
2005
122views more  ADHOC 2005»
15 years 6 months ago
Bandwidth guaranteed call admission in TDMA/CDMA ad hoc wireless networks
This paper first studied the timeslot assignment problem in time division multiple access/code division multiple access (TDMA/CDMA) wireless ad hoc networks. Given a path P, we pr...
Hai Liu, Xiaohua Jia, Deying Li, Chan-Hee Lee
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