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GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
15 years 7 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small

Publication
241views
15 years 7 months ago
Fast and Automatic Object Pose Estimation for Range Images on the GPU
We present a pose estimation method for rigid objects from single range images. Using 3D models of the objects, many pose hypotheses are compared in a data-parallel version of t...
In Kyu Park, Marcel Germann, Michael D. Breitenste...
ALT
2010
Springer
15 years 6 months ago
Recursive Teaching Dimension, Learning Complexity, and Maximum Classes
This paper is concerned with the combinatorial structure of concept classes that can be learned from a small number of examples. We show that the recently introduced notion of recu...
Thorsten Doliwa, Hans-Ulrich Simon, Sandra Zilles
IWCMC
2010
ACM
15 years 6 months ago
Policy-driven workflows for mobile network management automation
Future wireless networks will experience a continuous growth regarding the number of network elements with increasingly complex interrelations between the configuration of multipl...
Raphael Romeikat, Bernhard Bauer, Tobias Bandh, Ge...
LDTA
2010
15 years 6 months ago
Faster ambiguity detection by grammar filtering
Real programming languages are often defined using ambiguous context-free grammars. Some ambiguity is intentional while other ambiguity is accidental. A good grammar development e...
H. J. S. Basten, Jurgen J. Vinju
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