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NETGAMES
2003
ACM
15 years 11 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
SAC
2003
ACM
15 years 11 months ago
iGrocer- A Ubiquitous and Pervasive Smart Grocery Shopping System
Emerging Smart phones are poised to give a whole new dimension to the way we shop, bank, and go about many of our everyday activities. iGrocer is a smart grocery shopping assistant...
Sangeetha Shekar, Prashant Nair, Abdelsalam Helal
SIGIR
2003
ACM
15 years 11 months ago
Table extraction using conditional random fields
The ability to find tables and extract information from them is a necessary component of data mining, question answering, and other information retrieval tasks. Documents often c...
David Pinto, Andrew McCallum, Xing Wei, W. Bruce C...
EAGC
2003
Springer
15 years 11 months ago
Mobile Work Environment for Grid Users
In the paper we aim to describe the project developing the Migrating Desktop infrastructure for the mobile users in a simple way. We also focus on the development testbed, which i...
Miroslaw Kupczyk, Rafal Lichwala, Norbert Meyer, B...
ICMI
2003
Springer
116views Biometrics» more  ICMI 2003»
15 years 11 months ago
Interactive skills using active gaze tracking
We have incorporated interactive skills into an active gaze tracking system. Our active gaze tracking system can identify an object in a cluttered scene that a person is looking a...
Rowel Atienza, Alexander Zelinsky