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SKG
2005
IEEE
16 years 14 days ago
A Heuristic Algorithm for Task Scheduling Based on Mean Load
Efficient task scheduling is critical to achieving high performance on grid computing environment. A heuristic task scheduling algorithm satisfied resources load balancing on grid ...
Lina Ni, Jinquan Zhang, ChunGang Yan, Changjun Jia...
TRIDENTCOM
2005
IEEE
16 years 14 days ago
A Geography-Aware Scalable Community Wireless Network Test Bed
Wireless mesh networks have increasingly become an object of interest in recent years as a strong alternative to purely wired infrastructure networks and purely mobile wireless ne...
Bow-Nan Cheng, Shivkumar Kalyanaraman, Max Klein
WACV
2005
IEEE
16 years 14 days ago
Persistent Objects Tracking Across Multiple Non Overlapping Cameras
We present an approach for persistent tracking of moving objects observed by non-overlapping and moving cameras. Our approach robustly recovers the geometry of non-overlapping vie...
Jinman Kang, Isaac Cohen, Gérard G. Medioni
ACMACE
2005
ACM
16 years 13 days ago
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games
As smart players often win MMOG sessions by adopting frantic gaming strategies along the game evolution, also the system activities concerned with the distributed support of MMOGs...
Stefano Ferretti, Marco Roccetti
ACMACE
2005
ACM
16 years 13 days ago
MonkeyBridge: autonomous agents in augmented reality games
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
István Barakonyi, Markus Weilguny, Thomas P...
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