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ICIP
2010
IEEE
15 years 4 months ago
A scalable multi-view audiovisual entertainment framework with content-aware distribution
Delivery of 3D immersive entertainment to the home remains a highly challenging problem due to the large amount of data involved, and the need to support a wide variety of differe...
Erhan Ekmekcioglu, Banu Gunel, Maheshi B. Dissanay...
ICDAR
2009
IEEE
15 years 4 months ago
A Method for Automatically Extracting Road Layers from Raster Maps
To exploit the road network in raster maps, the first step is to extract the pixels that constitute the roads and then vectorize the road pixels. Identifying colors that represent...
Yao-Yi Chiang, Craig A. Knoblock
207
Voted
CSE
2009
IEEE
15 years 10 months ago
Equilibria and Efficiency Loss in Games on Networks
Social networks are the substrate upon which we make and evaluate many of our daily decisions: our costs and benefits depend on whether--or how many of, or which of--our friends ar...
Joshua R. Davis, Zachary Goldman, Jacob Hilty, Eli...
IPSN
2003
Springer
15 years 12 months ago
Source-Channel Communication in Sensor Networks
Sensors acquire data, and communicate this to an interested party. The arising coding problem is often split into two parts: First, the sensors compress their respective acquired s...
Michael Gastpar, Martin Vetterli
HICSS
2006
IEEE
174views Biometrics» more  HICSS 2006»
16 years 25 days ago
CrystalChat: Visualizing Personal Chat History
As more people take part in online conversations, awareness of the varying conversational styles and social mores afforded by different software is growing. However, this awarenes...
Annie Tat, M. Sheelagh T. Carpendale