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ICCAD
2000
IEEE
102views Hardware» more  ICCAD 2000»
15 years 10 months ago
Provably Good Global Buffering Using an Available Buffer Block Plan
To implement high-performance global interconnect without impacting the performance of existing blocks, the use of buffer blocks is increasingly popular in structured-custom and b...
Feodor F. Dragan, Andrew B. Kahng, Ion I. Mandoiu,...
INFOCOM
2000
IEEE
15 years 10 months ago
QoS Routing with Performance-Dependent Costs
Abstract—We study a network model in which each network link is associated with a set of delays and costs. These costs are a function of the delays and reflect the prices paid i...
Funda Ergün, Rakesh K. Sinha, Lisa Zhang
LICS
2000
IEEE
15 years 10 months ago
Concurrent Omega-Regular Games
We consider two-player games which are played on a finite state space for an infinite number of rounds. The games are concurrent, that is, in each round, the two players choose ...
Luca de Alfaro, Thomas A. Henzinger
ASPLOS
2000
ACM
15 years 10 months ago
Symbiotic Jobscheduling for a Simultaneous Multithreading Processor
Simultaneous Multithreading machines fetch and execute instructions from multiple instruction streams to increase system utilization and speedup the execution of jobs. When there ...
Allan Snavely, Dean M. Tullsen
SIGGRAPH
2000
ACM
15 years 10 months ago
Sampling plausible solutions to multi-body constraint problems
Traditional collision intensive multi-body simulations are difficult to control due to extreme sensitivity to initial conditions or model parameters. Furthermore, there may be mu...
Stephen Chenney, David A. Forsyth