Three-color parity games capture the disjunction of a B¨uchi and a co-B¨uchi condition. The most efficient known algorithm for these games is the progress measures algorithm by ...
We introduce our research on anticipatory and coordinated interaction between a virtual human and a human partner. Rather than adhering to the turn taking paradigm, we choose to in...
Anton Nijholt, Dennis Reidsma, Herwin van Welberge...
A rational agent derives its choice of action from its beliefs and goals. Goals can be distinguished into achievement goals and maintenance goals. The aim of this paper is to defi...
Choosing a suitable feature representation for structured data is a non-trivial task due to the vast number of potential candidates. Ideally, one would like to pick a small, but in...
In this paper we study a game where every player is to choose a vertex (facility) in a given undirected graph. All vertices (customers) are then assigned to closest facilities and...