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GAMEON
2000
15 years 7 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
IFIP3
1998
151views Education» more  IFIP3 1998»
15 years 7 months ago
Conceptual Workflow Modelling for Remote Courses
Development of a wide spread project intended to teaching Computer Science, integrating a considerable number of students all over a country with big geographical extension and sc...
José Palazzo M. de Oliveira, Mariano Nicola...
NIPS
2000
15 years 7 months ago
Learning Continuous Distributions: Simulations With Field Theoretic Priors
Learning of a smooth but nonparametric probability density can be regularized using methods of Quantum Field Theory. We implement a field theoretic prior numerically, test its eff...
Ilya Nemenman, William Bialek
WSC
1998
15 years 7 months ago
Parallel Implementation of a Molecular Dynamics Simulation Program
We have taken a NIST molecular dynamics simulation program (md3), which was configured as a single sequential process running on a CRAY C90 vector supercomputer, and parallelized ...
Alan Mink, Christophe Bailly
WSC
1998
15 years 7 months ago
Avoiding the Blues for Airline Travelers
The fast growth in airline passenger traffic combined with the slow growth in airport capacity worldwide is putting a severe strain on the capability of airlines to adapt their pr...
Jane L. Snowdon, Soad El-Taji, Mario Montevecchi, ...
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