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INFOCOM
2010
IEEE
15 years 3 months ago
Multipath Wireless Network Coding: A Population Game Perspective
We consider wireless networks in which multiple paths are available between each source and destination. We allow each source to split traffic among all of its available paths, and...
Vinith Reddy, Srinivas Shakkottai, Alexander Sprin...
WMTE
2005
IEEE
15 years 12 months ago
Supporting Activity Awareness for Teams-Games-Tournaments with GSM Network
The Internet can be used to promote collaborative learning among students. However, since the web-based collaborative learning environment relies entirely on the availability of c...
Chen-Chung Liu, Shu-Yuan Tao, Jinu-Ning Nee, Baw-J...
DSRT
2000
IEEE
15 years 10 months ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
WAW
2010
Springer
311views Algorithms» more  WAW 2010»
15 years 4 months ago
Game-Theoretic Models of Information Overload in Social Networks
We study the effect of information overload on user engagement in an asymmetric social network like Twitter. We introduce simple game-theoretic models that capture rate competition...
Christian Borgs, Jennifer T. Chayes, Brian Karrer,...
AINA
2003
IEEE
15 years 10 months ago
Combating Cyber Terrorism: Countering Cyber Terrorist Advantages of Surprise and Anonymity
The paper proposes ways to counter the Cyber Terrorist (CT) advantages of surprise and anonymity. It recommends the creation of a Cyberint Analysis Center to develop and evaluate ...
Michael W. David, Kouichi Sakurai