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» On a network creation game
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CW
2005
IEEE
15 years 8 months ago
Semantic Memory for Avatars in Cyberspace
Avatars that show intelligent behavior should have an access to general knowledge about the world, knowledge that humans store in their semantic memories. The simplest knowledge r...
Julian Szymanski, Tomasz Sarnatowicz, Wlodzislaw D...
GAMEON
2003
15 years 7 months ago
Automatic Acquisition of Actions for Animated Agents
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
COGSCI
2010
80views more  COGSCI 2010»
15 years 6 months ago
The Interactive Evolution of Human Communication Systems
This paper compares two explanations of the process by which human communication systems evolve: iterated learning and social collaboration. It then reports an experiment testing ...
Nicolas Fay, Simon Garrod, Leo Roberts, Nik Swobod...
WASA
2010
Springer
236views Algorithms» more  WASA 2010»
15 years 4 months ago
A Game Theoretic Approach to Multi-radio Multi-channel Assignment in Wireless Networks
Abstract. It has been long recognized that the interference among concurrent wireless transmissions plays a crucial role in limiting the performance of wireless networks. Recently,...
Devu Manikantan Shila, Yu Cheng, Tricha Anjali
NETCOOP
2009
Springer
16 years 27 days ago
Understanding and Preventing Tacit Collusion among Telecommunication Operators
Abstract. Modeling the competition among telecommunication operators (or providers) as a repeated game may explain why tacit collusion to maintain high charging prices can be obser...
Patrick Maillé, Maurizio Naldi, Bruno Tuffi...