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FLAIRS
2004
15 years 8 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
EJWCN
2010
122views more  EJWCN 2010»
15 years 1 months ago
Using Model Checking for Analyzing Distributed Power Control Problems
Model checking (MC) is a formal verification technique which has known and still knows a resounding success in the computer science community. Realizing that the distributed power...
Thomas Brihaye, Marc Jungers, Samson Lasaulce, Nic...
ICMCS
2005
IEEE
110views Multimedia» more  ICMCS 2005»
16 years 3 days ago
Automatic mobile sports highlights
We report on our development of a real-time system to deliver sports video highlights of a live game to mobile videophones over existing GPRS networks. To facilitate real-time ana...
Kongwah Wan, Xin Yan, Changsheng Xu
PDPTA
2004
15 years 7 months ago
A Framework for Sharing Voluminous Content in P2P Systems
File-sharing applications remain today the most representative and popular realization of the Peerto-Peer paradigm. Large objects receive an increasing amount of interest in such s...
Dimitrios Tsoumakos, Nick Roussopoulos
CORR
2010
Springer
176views Education» more  CORR 2010»
15 years 6 months ago
Competitive Spectrum Management with Incomplete Information
An important issue in wireless communication is the interaction between selfish and independent wireless communication systems in the same frequency band. Due to the selfish natur...
Yair Noam, Amir Leshem, Hagit Messer