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» On a network creation game
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IPPS
2008
IEEE
16 years 27 days ago
Resource allocation in a client/server hybrid network for virtual world environments
The creation of a virtual world environment (VWE) has significant costs, such as maintenance of server rooms, server administration, and customer service. The initial development...
Luis Diego Briceno, Howard Jay Siegel, Anthony A. ...
ITRUST
2004
Springer
15 years 12 months ago
Towards Dynamic Security Perimeters for Virtual Collaborative Networks
Abstract The Internet provides a ubiquitous, standards-based substrate for global communications of all kinds. Rapid advances are now being made in agreeing protocols and machine-p...
Ivan Djordjevic, Theodosis Dimitrakos
WECWIS
2005
IEEE
143views ECommerce» more  WECWIS 2005»
16 years 2 days ago
A Groves Mechanism Approach to Decentralized Design of Supply Chains
In this paper, a generic optimization problem arising in supply chain design is modeled in a game theoretic framework and solved as a decentralized problem using a mechanism desig...
Dinesh Garg, Yadati Narahari, Earnest Foster, Deva...
PODC
2010
ACM
15 years 10 months ago
Bayesian ignorance
We quantify the effect of Bayesian ignorance by comparing the social cost obtained in a Bayesian game by agents with local views to the expected social cost of agents having glob...
Noga Alon, Yuval Emek, Michal Feldman, Moshe Tenne...
DATE
2010
IEEE
126views Hardware» more  DATE 2010»
15 years 10 months ago
Scenario-based analysis and synthesis of real-time systems using uppaal
Abstract. We propose an approach to scenario-based analysis and synthesis of real-time embedded systems. The inter-process behaviors of a system are modeled as a set of driving uni...
Kim Guldstrand Larsen, Shuhao Li, Brian Nielsen, S...