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PIMRC
2010
IEEE
15 years 4 months ago
Self-optimizing routing in MANETs with multi-class flows
In this paper we show how game theory and Gibbs sampling techniques can be used to design a self-optimizing algorithm for minimizing end-to-end delays for all flows in a multi-clas...
Pierre Coucheney, Bruno Gaujal, Corinne Touati
ASUNAM
2009
IEEE
15 years 4 months ago
A Trustable Reputation Scheme Based on Private Relationships
Online reviews are widely used for purchase decisions. Their trustworthiness is limited, however, by fake reviews. Fortunately, opinions from friends in a social network are more ...
Shin-Yan Chiou, Shih-Ying Chang, Ghita Mezzour, Ad...
CISIS
2009
IEEE
16 years 1 months ago
Ontology-Based Generation of Bayesian Networks
Bayesian networks are indispensable for determining the probability of events which are influenced by various components. Bayesian probabilities encode degrees of belief about ce...
Stefan Fenz, A. Min Tjoa, Marcus Hudec
SIGMOD
2005
ACM
139views Database» more  SIGMOD 2005»
16 years 6 months ago
Distributed operation in the Borealis stream processing engine
Borealis is a distributed stream processing engine that is being developed at Brandeis University, Brown University, and MIT. Borealis inherits core stream processing functionalit...
Yanif Ahmad, Bradley Berg, Ugur Çetintemel,...
CIG
2005
IEEE
16 years 4 days ago
A Hybrid AI System for Agent Adaptation in a First Person Shooter
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
Abdennour El Rhalibi, Michael Burkey