Sciweavers

1568 search results - page 158 / 314
» On a network creation game
Sort
View
PERCOM
2005
ACM
16 years 6 months ago
PICASSO: Pervasive Information Chronicling, Access, Search, and Sharing for Organizations
Several researchers have pointed out and begun to demonstrate that it is now possible to digitize an entire lifetime of experiences into a pocket-sized storage device, and thus to...
Gopal Pingali, Mark Podlaseck, Sinem Güven
ENTCS
2008
83views more  ENTCS 2008»
15 years 6 months ago
Elastic Flow in an Application Specific Network-on-Chip
A Network-on-Chip (NoC) is increasingly needed to interconnect the large number and variety of Intellectual Property (IP) cells that make up a System-on-Chip (SoC). The network mu...
Daniel Gebhardt, Kenneth S. Stevens
SIGECOM
2006
ACM
96views ECommerce» more  SIGECOM 2006»
16 years 13 days ago
Non-cooperative multicast and facility location games
We consider a multicast game with selfish non-cooperative players. There is a special source node and each player is interested in connecting to the source by making a routing de...
Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan,...
SIGECOM
2005
ACM
134views ECommerce» more  SIGECOM 2005»
16 years 1 days ago
Congestion games with failures
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of congestion games to allow for facility failures. In a basic CGF (BCGF) agents ...
Michal Penn, Maria Polukarov, Moshe Tennenholtz
TCOM
2010
159views more  TCOM 2010»
15 years 4 months ago
Evolutionary cooperative spectrum sensing game: how to collaborate?
—Cooperative spectrum sensing has been shown to be able to greatly improve the sensing performance in cognitive radio networks. However, if cognitive users belong to different se...
Beibei Wang, K. J. Ray Liu, T. Charles Clancy