Sciweavers

1568 search results - page 135 / 314
» On a network creation game
Sort
View
ICDCSW
2000
IEEE
15 years 10 months ago
Games-Based Model Checking of Protocols: counting doesn't count
We introduce a technique that can be used to model the behaviour of protocols. In our model each process within a protocol belongs to a particular class. A set of rules governs th...
Tim Kempster, Colin Stirling, Peter Thanisch
NN
2006
Springer
140views Neural Networks» more  NN 2006»
15 years 6 months ago
Neural mechanism for stochastic behaviour during a competitive game
Previous studies have shown that non-human primates can generate highly stochastic choice behaviour, especially when this is required during a competitive interaction with another...
Alireza Soltani, Daeyeol Lee, Xiao-Jing Wang
ACMACE
2006
ACM
16 years 12 days ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
ICDCS
2012
IEEE
13 years 8 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...

Book
7793views
17 years 4 months ago
Introduction to Neural Networks for C#
"Introduction to Neural Networks fpr C#, Second Edition, introduces the C# programmer to the world of Neural Networks and Artificial Intelligence. Neural network architectures...
Jeff Heaton