Sciweavers

1568 search results - page 130 / 314
» On a network creation game
Sort
View
NETGAMES
2006
ACM
16 years 11 days ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
OZCHI
2006
ACM
16 years 11 days ago
A table tennis game for three players
Table tennis is a game that can provide healthy exercise and is also a social pastime for players of all ages across the world. However, players have to be collocated to play, and...
Florian Mueller, Martin R. Gibbs
WINE
2010
Springer
251views Economy» more  WINE 2010»
15 years 4 months ago
The Complexity of Equilibria in Cost Sharing Games
We study Congestion Games with non-increasing cost functions (Cost Sharing Games) from a complexity perspective and resolve their computational hardness, which has been an open que...
Vasilis Syrgkanis
SSS
2009
Springer
107views Control Systems» more  SSS 2009»
16 years 29 days ago
A Self-stabilizing Algorithm for Graph Searching in Trees
Graph searching games have been extensively studied in the past years. The graph searching problem involves a team of searchers who are attempting to capture a fugitive moving alon...
Rodica Mihai, Morten Mjelde
INFOCOM
2000
IEEE
15 years 10 months ago
Peering and Provisioning of Differentiated Internet Services
A key consideration in building differentiated network services is the feasibility of maintaining stable and consistent service level agreements across multiple networks where allo...
Nemo Semret, Raymond R.-F. Liao, Andrew T. Campbel...