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NETGAMES
2006
ACM
16 years 11 days ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...
WIOPT
2010
IEEE
15 years 4 months ago
Routing games : From egoism to altruism
The paper studies the routing in the network shared by several users. Each user seeks to optimize either its own performance or some combination between its own performance and tha...
Amar Prakash Azad, Eitan Altman, Rachid El Azouzi
IFIP
2009
Springer
15 years 4 months ago
Game-Based Verification of Multi-Party Contract Signing Protocols
A multi-party contract signing (MPCS) protocol is used for a group of signers to sign a digital contract over a network. We analyse the protocols of Mukhamedov and Ryan (MR), and o...
Ying Zhang, Chenyi Zhang, Jun Pang, Sjouke Mauw
IFIP
2003
Springer
15 years 11 months ago
Self-Organising Node Address Management in Ad Hoc Networks
Whilst much effort has been put into the creation of routing algorithms to handle all sorts of mobility scenarios in ad-hoc networks, other fundamental issues, such as the addresse...
Stephen Toner, Donal O'Mahony
CSE
2009
IEEE
15 years 9 months ago
Analyzing Enterprise Social Media Networks
Broadening adoption of social media applications within the enterprise offers a new and valuable data source for insight into the social structure of organizations. Social media ap...
Marc A. Smith, Derek L. Hansen, Eric Gleave