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NETGAMES
2004
ACM
15 years 12 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
CANDC
2009
ACM
15 years 10 months ago
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
D. Fox Harrell
LCN
2003
IEEE
15 years 11 months ago
Secure and Manageable Virtual Private Networks for End-users
This paper presents personal networks, which integrate a VPN and the per-VPN execution environments of the hosts included in the VPN. The key point is that each execution environm...
Kenichi Kourai, Toshio Hirotsu, Koji Sato, Osamu A...
CORR
2006
Springer
136views Education» more  CORR 2006»
15 years 6 months ago
A Case for Peering of Content Delivery Networks
: The proliferation of Content Delivery Networks (CDN) reveals that existing content networks are owned and operated by individual companies. As a consequence, closed delivery netw...
Rajkumar Buyya, Al-Mukaddim Khan Pathan, James Bro...
HPDC
2003
IEEE
15 years 11 months ago
Security for Grid Services
Grid computing is concerned with the sharing and coordinated use of diverse resources in distributed "virtual organizations.” The dynamic and multi-institutional nature of ...
Von Welch, Frank Siebenlist, Ian T. Foster, John B...