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» On a network creation game
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CAV
2009
Springer
134views Hardware» more  CAV 2009»
16 years 7 months ago
Predecessor Sets of Dynamic Pushdown Networks with Tree-Regular Constraints
Abstract. Dynamic Pushdown Networks (DPNs) are a model for parallel programs with (recursive) procedures and process creation. The goal of this paper is to develop generic techniqu...
Alexander Wenner, Markus Müller-Olm, Peter La...
JAIR
2008
157views more  JAIR 2008»
15 years 6 months ago
Learning to Reach Agreement in a Continuous Ultimatum Game
It is well-known that acting in an individually rational manner, according to the principles of classical game theory, may lead to sub-optimal solutions in a class of problems nam...
Steven de Jong, Simon Uyttendaele, Karl Tuyls
ESOP
2010
Springer
16 years 3 months ago
Weighted Dynamic Pushdown Networks
We develop a generic framework for the analysis of programs with recursive procedures and dynamic process creation. To this end we combine the approach of weighted pushdown systems...
Alexander Wenner
ICANN
2007
Springer
16 years 16 days ago
Local Positioning System Based on Artificial Neural Networks
This work describes a complete indoor location system, from its creation, development and deployment. This location system is a capable way of retrieving the position of wireless d...
Pedro Claro, Nuno Borges Carvalho
INFOCOM
2000
IEEE
15 years 10 months ago
Framework for Multicast in Hierarchical Networks
—We propose a framework for the creation and maintenance of multicast trees in hierarchical ATM networks. This framework aims at coping with an inherent difficulty of topology a...
Reuven Cohen, Eyal Felstaine, Roy Emek