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» On a network creation game
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INFOCOM
2011
IEEE
14 years 10 months ago
A dynamic game solution to malware attack
—Given the flexibility that software-based operation provides, it is unreasonable to expect that new malware will demonstrate a fixed behavior over time. Instead, malware can d...
M. H. R. Khouzani, Saswati Sarkar, Eitan Altman
IJCNN
2006
IEEE
16 years 12 days ago
A Very Small Chaotic Neural Net
— Previously we have shown that chaos can arise in networks of physically realistic neurons [1], [2]. Those networks contain a moderate to large number of units connected in a sp...
Carlos Lourenco
COCOON
2009
Springer
16 years 29 days ago
An Attacker-Defender Game for Honeynets
A honeynet is a portion of routed but otherwise unused address space that is instrumented for network traffic monitoring. It is an invaluable tool for understanding unwanted Intern...
Jin-yi Cai, Vinod Yegneswaran, Chris Alfeld, Paul ...
NSDI
2008
15 years 8 months ago
Predicted and Observed User Behavior in the Weakest-link Security Game
We aim to advance the understanding of individual security decision-making, by combining formal and behavioral analysis. We sketch a game-theoretic model of security decision-maki...
Jens Grossklags, Nicolas Christin, John Chuang
INFOCOM
2010
IEEE
15 years 4 months ago
A Theoretical Framework for Hierarchical Routing Games
—Most theoretical research on routing games in telecommunication networks has so far dealt with reciprocal congestion effects between routed entities. Yet in networks that suppor...
Vijay Kamble, Eitan Altman, Rachid El Azouzi, Vino...