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AIM
1998
15 years 6 months ago
Computer Bridge - A Big Win for AI Planning
A computer program that uses AI planning techniques is now the world’s best program for the game of contract bridge. As reported in The New York Times and The Washington Post, t...
Stephen J. J. Smith, Dana S. Nau, Thomas A. Throop
UMUAI
1998
157views more  UMUAI 1998»
15 years 6 months ago
Bayesian Models for Keyhole Plan Recognition in an Adventure Game
We present an approach to keyhole plan recognition which uses a dynamic belief (Bayesian) network to represent features of the domain that are needed to identify users’ plans and...
David W. Albrecht, Ingrid Zukerman, Ann E. Nichols...
CIG
2006
IEEE
15 years 8 months ago
Improving Artificial Intelligence In a Motocross Game
We have previously investigated the use of artificial neural networks to ride simulated motorbikes in a new computer game. These artificial neural networks were trained using two d...
Benoit Chaperot, Colin Fyfe
NETWORKING
2007
15 years 7 months ago
Optimal Topology Design for Overlay Networks
Abstract. The topology creation is one of the most important step for the design of an overlay network. Traffic characteristic and volume, and behavior of nodes which can be sel...
Mina Kamel, Caterina M. Scoglio, Todd Easton
MUE
2007
IEEE
106views Multimedia» more  MUE 2007»
16 years 20 days ago
PKTown: A Peer-to-Peer Middleware to Support Multiplayer Online Games
Peer-to-Peer (P2P) system can support service for lots of end users with little hardware investment, which suits for the efforts to lower down the service cost for Multiplayer Onl...
Hai Jin, Hong Yao, Xiaofei Liao, Sirui Yang, Wei L...