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» On a game in directed graphs
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APVIS
2004
15 years 7 months ago
Skeletal Animation for the Exploration of Graphs
The topic of skeletal animation and its associated techniques have previously been applied in the area of animating computer-generated characters for motion pictures and computer ...
Damian Merrick, Tim Dwyer
AAAI
2008
15 years 8 months ago
On-Line Case-Based Plan Adaptation for Real-Time Strategy Games
Traditional artificial intelligence techniques do not perform well in applications such as real-time strategy games because of the extensive search spaces which need to be explore...
Neha Sugandh, Santiago Ontañón, Ashw...
EWCBR
2008
Springer
15 years 8 months ago
Real-Time Plan Adaptation for Case-Based Planning in Real-Time Strategy Games
Abstract. Case-based planning (CBP) is based on reusing past successful plans for solving new problems. CBP is particularly useful in environments where the large amount of time re...
Neha Sugandh, Santiago Ontañón, Ashw...
AUSAI
2005
Springer
15 years 11 months ago
Neighborhood Re-structuring in Particle Swarm Optimization
This paper considers the use of randomly generated directed graphs as neighborhoods for particle swarm optimizers (PSO) using fully informed particles (FIPS), together with dynamic...
Arvind S. Mohais, Rui Mendes, Christopher Ward, Ch...
CONCUR
2008
Springer
15 years 8 months ago
Strategy Construction for Parity Games with Imperfect Information
We consider imperfect-information parity games in which strategies rely on observations that provide imperfect information about the history of a play. To solve such games, i.e., t...
Dietmar Berwanger, Krishnendu Chatterjee, Laurent ...