The topic of skeletal animation and its associated techniques have previously been applied in the area of animating computer-generated characters for motion pictures and computer ...
Traditional artificial intelligence techniques do not perform well in applications such as real-time strategy games because of the extensive search spaces which need to be explore...
Abstract. Case-based planning (CBP) is based on reusing past successful plans for solving new problems. CBP is particularly useful in environments where the large amount of time re...
This paper considers the use of randomly generated directed graphs as neighborhoods for particle swarm optimizers (PSO) using fully informed particles (FIPS), together with dynamic...
Arvind S. Mohais, Rui Mendes, Christopher Ward, Ch...
We consider imperfect-information parity games in which strategies rely on observations that provide imperfect information about the history of a play. To solve such games, i.e., t...