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» On a game in directed graphs
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ACG
2009
Springer
16 years 23 days ago
Plans, Patterns, and Move Categories Guiding a Highly Selective Search
In this paper we present our ideas for an Arimaa-playing program (also called a bot) that uses plans and pattern matching to guide a highly selective search. We restrict move gener...
Gerhard Trippen
CORR
2008
Springer
137views Education» more  CORR 2008»
15 years 6 months ago
On the Complexity of Nash Equilibria of Action-Graph Games
Abstract. We consider the problem of computing Nash Equilibria of action-graph games (AGGs). AGGs, introduced by Bhat and Leyton-Brown, is a succinct representation of games that e...
Constantinos Daskalakis, Grant Schoenebeck, Gregor...
CSJM
2006
81views more  CSJM 2006»
15 years 6 months ago
Nash equilibria set computing in finite extended games
The Nash equilibria set (NES) is described as an intersection of graphs of best response mappings. The problem of NES computing for multi-matrix extended games is considered. A me...
Valeriu Ungureanu
DM
2002
86views more  DM 2002»
15 years 6 months ago
A chip-firing game and Dirichlet eigenvalues
We consider a variation of the chip-firing game in a induced subgraph S of a graph G. Starting from a given chip configuration, if a vertex v has at least as many chips as its deg...
Fan R. K. Chung, Robert B. Ellis
LCC
1994
248views Algorithms» more  LCC 1994»
15 years 10 months ago
Comparing the Power of Monadic NP Games
The descriptive complexity of a problem is the complexity of describing the problem in some logical formalism. One of the few techniques for proving separation results in descripti...
Ronald Fagin