Sciweavers

2322 search results - page 65 / 465
» On a game in directed graphs
Sort
View
EMNLP
2008
15 years 7 months ago
Learning Graph Walk Based Similarity Measures for Parsed Text
We consider a parsed text corpus as an instance of a labelled directed graph, where nodes represent words and weighted directed edges represent the syntactic relations between the...
Einat Minkov, William W. Cohen
GLOBECOM
2006
IEEE
16 years 6 days ago
Hierarchical Iterative Algorithm for a Coupled Constrained OSNR Nash Game
— This paper develops a hierarchical iterative OSNR algorithm based on a game theory framework. A Nash game is formulated between channels with channel utility related to maximiz...
Lacra Pavel
CIG
2005
IEEE
15 years 11 months ago
How to Protect Peer-to-Peer Online Games from Cheats
Abstract- Recently, P2P (peer-to-peer) online game systems have attracted a great deal of public attention. They work without central servers, thus, the maintenance and organizatio...
Haruhiro Yoshimoto, Rie Shigetomi, Hideki Imai
DIGRA
2005
Springer
15 years 11 months ago
Canadian Content in Video Games
This paper investigates the culture being reflected in video games produced in Canada, from the perspective of Canada being one of the world's leading producers of video game...
Leonard Paul
CHI
2009
ACM
16 years 28 days ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...