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FDG
2009
ACM
16 years 20 days ago
Motion and scene complexity for streaming video games
This work provides detailed measurements of the motion and scene complexity for a wide variety of video games. Novel algorithms to measure motion and scene complexity are presente...
Mark Claypool
IWEC
2007
15 years 7 months ago
Game Design Guided by Visual Attention
Abstract. Visual attention plays a critical role in game playing. A better understanding of the allocation of visual attention can benefit the design of game scenarios. In this pa...
Li Jie, James J. Clark
AAAI
2012
13 years 8 months ago
Goal Recognition with Markov Logic Networks for Player-Adaptive Games
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
MOBIHOC
2007
ACM
16 years 5 months ago
Approximation algorithms for longest-lived directional multicast communications in WANETs
Several centralized and distributed algorithms have been recently proposed to maximize the multicast lifetime for directional communications in wireless ad-hoc networks. Their per...
Song Guo, Oliver W. W. Yang, Victor C. M. Leung
SSS
2009
Springer
107views Control Systems» more  SSS 2009»
16 years 20 days ago
A Self-stabilizing Algorithm for Graph Searching in Trees
Graph searching games have been extensively studied in the past years. The graph searching problem involves a team of searchers who are attempting to capture a fugitive moving alon...
Rodica Mihai, Morten Mjelde