Sciweavers

2322 search results - page 206 / 465
» On a game in directed graphs
Sort
View
SMI
2010
IEEE
165views Image Analysis» more  SMI 2010»
15 years 4 months ago
Designing a Topological Modeler Kernel: A Rule-Based Approach
In this article, we present a rule-based language dedicated to topological operations, based on graph transformations. Generalized maps are described as a particular class of graph...
Thomas Bellet, Mathieu Poudret, Agnès Arnou...
CORR
2006
Springer
119views Education» more  CORR 2006»
15 years 6 months ago
Network Inference from Co-Occurrences
The study of networked systems is an emerging field, impacting almost every area of engineering and science, including the important domains of communication systems, biology, soc...
Michael Rabbat, Mário A. T. Figueiredo, Rob...
AUIC
2006
IEEE
16 years 20 days ago
Moving animation script creation from textual to visual representation
Animation scripts are an integral part of developing computer games: they describe which character animations to play and when to switch between animations. These scripts are ofte...
Erik Haugvaldstad, Tim Wright
CSL
2001
Springer
15 years 11 months ago
The Anatomy of Innocence
We reveal a symmetric structure in the ho/n games model of innocent strategies, introducing rigid strategies, a concept dual to bracketed strategies. We prove a direct definabilit...
Vincent Danos, Russell Harmer
ECAI
1998
Springer
15 years 10 months ago
Metaprogramming Forced Moves
Knowledge about forced moves enables to select a small number of moves from the set of possible moves. It is very important in complex domains where search trees have a large branc...
Tristan Cazenave