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ATAL
2006
Springer
15 years 10 months ago
Balancing the needs of players and spectators in agent-based commentary systems
We describe an agent-based commentary system for computer games which produces real-time and post-game commentary for spectators. Our system adopts an embodied approach in which r...
Dan Fielding, Brian Logan, Steve Benford
ATAL
2008
Springer
15 years 8 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
JTAER
2008
116views more  JTAER 2008»
15 years 6 months ago
Disruptions in Information Flow: A Revenue Costing Supply Chain Dilemma
The integration of supply chains as a mechanism for value creation is largely dependent on continuous flow of real time accurate information from the customer back upstream to the...
Albert Munoz, Michael D. Clements
CVPR
2005
IEEE
16 years 8 months ago
Energy Minimization via Graph Cuts: Settling What is Possible
The recent explosion of interest in graph cut methods in computer vision naturally spawns the question: what energy functions can be minimized via graph cuts? This question was fi...
Daniel Freedman, Petros Drineas
COSIT
2009
Springer
129views GIS» more  COSIT 2009»
16 years 1 months ago
Semi-automated Derivation of Conceptual Neighborhood Graphs of Topological Relations
Conceptual neighborhood graphs are similarity-based schemata of spatial/temporal relations. This paper proposes a semi-automated method for deriving a conceptual neighborhood graph...
Yohei Kurata