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ATAL
2005
Springer
16 years 3 days ago
Discovering strategic multi-agent behavior in a robotic soccer domain
2. THE MASM ALGORITHM An input to the MASM algorithm is a time-annotated multi-agent action sequence. The action sequence is then transformed into an action graph. An action graph ...
Andraz Bezek
VMCAI
2010
Springer
16 years 3 months ago
Improved Model Checking of Hierarchical Systems
We present a unified game-based approach for branching-time model checking of hierarchical systems. Such systems are exponentially more succinct than standard state-transition gra...
Benjamin Aminof, Orna Kupferman, Aniello Murano
CONCUR
1997
Springer
15 years 10 months ago
Modularity for Timed and Hybrid Systems
Abstract. In a trace-based world, the modular speci cation, veri cation, and control of live systems require each module to be receptive that is, each module must be able to meet i...
Rajeev Alur, Thomas A. Henzinger
ATAL
2008
Springer
15 years 8 months ago
Discovering tactical behavior patterns supported by topological structures in soccer agent domains
Behaviors in soccer-agent domains can involve individual plays, several players involved in tactical plays or the whole team trying to follow strategies supported by specific form...
Fernando Ramos, Huberto Ayanegui
FLAIRS
2004
15 years 8 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder