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ACMACE
2004
ACM
15 years 11 months ago
Robot's play: interactive games with sociable machines
Personal robots for human entertainment form a new class of computer-based entertainment that is beginning to become commercially and computationally practical. We expect a princi...
Andrew G. Brooks, Jesse Gray, Guy Hoffman
SEKE
2001
Springer
15 years 10 months ago
Adapting Game Technology to Support Individual and Organizational Learning
It is well known that traditional educational techniques can be complemented by simulation to achieve a more effective learning experience. One would expect the same phenomenon to...
Emily Oh Navarro, André van der Hoek
ICML
1994
IEEE
15 years 10 months ago
Markov Games as a Framework for Multi-Agent Reinforcement Learning
In the Markov decision process (MDP) formalization of reinforcement learning, a single adaptive agent interacts with an environment defined by a probabilistic transition function....
Michael L. Littman
AIIDE
2007
15 years 8 months ago
Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games
Natural Language Generation for personality rich characters represents one of the important directions for believable agents research. The typical approach to interactive NLG is t...
Christina R. Strong, Manish Mehta, Kinshuk Mishra,...
UAI
2000
15 years 7 months ago
Nash Convergence of Gradient Dynamics in General-Sum Games
Multi-agent games are becoming an increasingly prevalent formalism for the study of electronic commerceand auctions. The speed at which transactions can take place and the growing...
Satinder P. Singh, Michael J. Kearns, Yishay Manso...