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LICS
2008
IEEE
16 years 23 days ago
Winning Regions of Higher-Order Pushdown Games
In this paper we consider parity games defined by higher-order pushdown automata. These automata generalise pushdown automata by the use of higher-order stacks, which are nested ...
Arnaud Carayol, Matthew Hague, Antoine Meyer, C.-H...
LICS
1997
IEEE
15 years 10 months ago
How Much Memory is Needed to Win Infinite Games?
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of ...
Stefan Dziembowski, Marcin Jurdzinski, Igor Waluki...
AAAI
2007
15 years 8 months ago
The Impact of Network Topology on Pure Nash Equilibria in Graphical Games
Graphical games capture some of the key aspects relevant to the study and design of multi-agent systems. It is often of interest to find the conditions under which a game is stab...
Bistra N. Dilkina, Carla P. Gomes, Ashish Sabharwa...
FORMATS
2008
Springer
15 years 8 months ago
Average-Price and Reachability-Price Games on Hybrid Automata with Strong Resets
Abstract. We introduce and study hybrid automata with strong resets. They generalize o-minimal hybrid automata, a class of hybrid automata which allows modeling of complex continuo...
Patricia Bouyer, Thomas Brihaye, Marcin Jurdzinski...
CCGRID
2007
IEEE
16 years 21 days ago
Fair Game-Theoretic Resource Management in Dedicated Grids
We study two problems directly resulting from organizational decentralization of the Grid. Firstly, the problem of fair scheduling in systems in which the grid scheduler has compl...
Krzysztof Rzadca, Denis Trystram, Adam Wierzbicki