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JVCA
2006
102views more  JVCA 2006»
15 years 6 months ago
Real-time locomotion control by sensing gloves
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Taku Komura, Wai-Chun Lam
CORR
2010
Springer
123views Education» more  CORR 2010»
15 years 5 months ago
A Stackelberg Strategy for Routing Flow over Time
Routing games are used to to understand the impact of individual users’ decisions on network efficiency. Most prior work on routing games uses a simplified model of network fl...
Umang Bhaskar, Lisa Fleischer, Elliot Anshelevich
IAT
2009
IEEE
15 years 4 months ago
Extending Algorithms for Mobile Robot Patrolling in the Presence of Adversaries to More Realistic Settings
Patrolling environments by means of autonomous mobile robots has received an increasing attention in the last few years. The interest of the agent community is mainly in the develo...
Nicola Basilico, Nicola Gatti, Thomas Rossi, Sofia...
ICALP
2011
Springer
14 years 9 months ago
Steiner Transitive-Closure Spanners of Low-Dimensional Posets
Given a directed graph G = (V, E) and an integer k ≥ 1, a Steiner k-transitive-closure-spanner (Steiner k-TC-spanner) of G is a directed graph H = (VH , EH ) such that (1) V ⊆ ...
Piotr Berman, Arnab Bhattacharyya, Elena Grigoresc...
WCRE
2008
IEEE
16 years 22 days ago
Graph-Centric Tools for Understanding the Evolution and Relationships of Software Structures
We present a suite of small tools, implemented as a pipeline of text file manipulating scripts, that, on one hand, measure the evolution of any software structure that can be rep...
Yijun Yu, Michel Wermelinger