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RTAS
2008
IEEE
16 years 21 days ago
A Hybrid DVS Scheme for Interactive 3D Games
Interactive 3D games are now widely available on a variety of mobile devices for which battery-life is a major concern. Many of these devices support voltage/frequencyscalable pro...
Yan Gu, Samarjit Chakraborty
DIGRA
2003
Springer
15 years 11 months ago
"This isn't a computer game you know!": revisiting the computer games/televised war analogy
During the Gulf War of 1991, the television coverage was frequently observed to be ‘just like a video game’. This analogy primarily derived from the specific, ‘bombs-eye’ ...
Melanie Swalwell
MM
2010
ACM
167views Multimedia» more  MM 2010»
15 years 6 months ago
Improving online gaming quality using detour paths
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
Cong Ly, Cheng-Hsin Hsu, Mohamed Hefeeda
BIRTHDAY
2009
Springer
16 years 1 months ago
The Weak Gap Property in Metric Spaces of Bounded Doubling Dimension
We introduce the weak gap property for directed graphs whose vertex set S is a metric space of size n. We prove that, if the doubling dimension of S is a constant, any directed gra...
Michiel H. M. Smid
SODA
2008
ACM
135views Algorithms» more  SODA 2008»
15 years 7 months ago
Improved algorithms for orienteering and related problems
In this paper we consider the orienteering problem in undirected and directed graphs and obtain improved approximation algorithms. The point to point-orienteering-problem is the f...
Chandra Chekuri, Nitish Korula, Martin Pál