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TOG
2002
114views more  TOG 2002»
15 years 6 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
SAC
2008
ACM
15 years 6 months ago
IELR(1): practical LR(1) parser tables for non-LR(1) grammars with conflict resolution
There has been a recent effort in the literature to reconsider grammar-dependent software development from an engineering point of view. As part of that effort, we examine a defic...
Joel E. Denny, Brian A. Malloy
DAC
2003
ACM
16 years 7 months ago
Instruction encoding synthesis for architecture exploration using hierarchical processor models
This paper presents a novel instruction encoding generation technique for use in architecture exploration for application specific processors. The underlying exploration methodolo...
Achim Nohl, Volker Greive, Gunnar Braun, Andreas H...
ICALP
2009
Springer
16 years 1 months ago
Quasirandom Rumor Spreading: Expanders, Push vs. Pull, and Robustness
Abstract Randomized rumor spreading is an efficient protocol to distribute information in networks. Recently, a quasirandom version has been proposed and proven to work equally we...
Benjamin Doerr, Tobias Friedrich, Thomas Sauerwald
ICASSP
2009
IEEE
16 years 1 months ago
Lattice-based MLLR for speaker recognition
Maximum-Likelihod Linear Regression (MLLR) transform coefficients have shown to be useful features for text-independent speaker recognition systems. These use MLLR coefficients ...
Marc Ferras, Claude Barras, Jean-Luc Gauvain