Sciweavers

2850 search results - page 258 / 570
» On Timed Models and Full Abstraction
Sort
View
AROBOTS
1999
87views more  AROBOTS 1999»
15 years 6 months ago
Dynamics of a Classical Conditioning Model
Abstract. Classical conditioning is a basic learning mechanism in animals and can be found in almost all organisms. If we want to construct robots with abilities matching those of ...
Christian Balkenius
SAFECOMP
2010
Springer
15 years 5 months ago
Deriving Safety Cases for Hierarchical Structure in Model-Based Development
Abstract. Model-based development and automated code generation are increasingly used for actual production code, in particular in mathematical and engineering domains. However, si...
Nurlida Basir, Ewen Denney, Bernd Fischer 0002
MODELS
2007
Springer
16 years 29 days ago
Model-Based Design of Computer-Controlled Game Character Behavior
Recently, the complexity of modern, real-time computer games has increased drastically. The need for sophisticated game AI, in particular for Non-Player Characters, grows with the ...
Jörg Kienzle, Alexandre Denault, Hans Vanghel...
ACCV
2006
Springer
16 years 25 days ago
Object Detection Using a Cascade of 3D Models
Abstract. We present an alignment framework for object detection using a hierarchy of 3D polygonal models. One difficulty with alignment methods is that the high-dimensional transf...
Hon-Keat Pong, Tat-Jen Cham
APLAS
2006
ACM
16 years 24 days ago
A Fine-Grained Join Point Model for More Reusable Aspects
Abstract. We propose a new join point model for aspect-oriented programming (AOP) languages. In most AOP languages including AspectJ, a join point is a time interval of an action i...
Hidehiko Masuhara, Yusuke Endoh, Akinori Yonezawa