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MASCOTS
2001
15 years 7 months ago
An Evaluation of Grouping Techniques for State Dissemination in Networked Multi-User Games
In a distributed multi-user game, entities need to communicate their state information to other entities. Usually only a subset of the game's entities are interested in infor...
Li Zou, Mostafa H. Ammar, Christophe Diot
ICRA
2010
IEEE
134views Robotics» more  ICRA 2010»
15 years 5 months ago
Peer-to-peer control architecture for multiuser haptic collaboration over undirected delayed packet-switching network
— We propose a novel peer-to-peer distributed control architecture for shared haptic collaboration among remotely-located users over undirected packet-switching network (e.g. Int...
Dongjun Lee, Ke Huang
SIGCSE
2009
ACM
167views Education» more  SIGCSE 2009»
16 years 7 months ago
Python CS1 as preparation for C++ CS2
How suitable is a Python-based CS1 course as preparation for a C++-based CS2 course? After fifteen years of using C++ for both CS1 and CS2, the Computer Science Department at Mich...
Richard J. Enbody, William F. Punch, Mark McCullen
ICPR
2000
IEEE
16 years 7 months ago
Evaluation Techniques for Biometrics-Based Authentication Systems (FRR)
Biometrics-based authentication is becoming popular because of increasing ease-of-use and reliability. Performance evaluation of such systems is an important issue. We attempt to ...
Ruud M. Bolle, Sharath Pankanti, Nalini K. Ratha
ICML
2004
IEEE
16 years 7 months ago
Improving SVM accuracy by training on auxiliary data sources
The standard model of supervised learning assumes that training and test data are drawn from the same underlying distribution. This paper explores an application in which a second...
Pengcheng Wu, Thomas G. Dietterich