Sciweavers

856 search results - page 99 / 172
» On Randomness Measures for Social Networks.
Sort
View
SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
16 years 21 days ago
Non-clairvoyant Scheduling Games
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Christoph Dürr, Nguyen Kim Thang
KAIS
2011
129views more  KAIS 2011»
15 years 1 months ago
Counting triangles in real-world networks using projections
Triangle counting is an important problem in graph mining. Two frequently used metrics in complex network analysis which require the count of triangles are the clustering coefficie...
Charalampos E. Tsourakakis
JTAER
2008
80views more  JTAER 2008»
15 years 6 months ago
Web 2.0 as Syndication
There is considerable excitement about the notion of 'Web 2.0', particularly among Internet businesspeople. In contrast, there is an almost complete lack of formal liter...
Roger Clarke
INFOCOM
2012
IEEE
13 years 8 months ago
Truthful spectrum auction design for secondary networks
Abstract—Opportunistic wireless channel access by nonlicensed users has emerged as a promising solution for addressing the bandwidth scarcity challenge. Auctions represent a natu...
Yuefei Zhu, Baochun Li, Zongpeng Li
ESA
2007
Springer
153views Algorithms» more  ESA 2007»
15 years 10 months ago
Tradeoffs and Average-Case Equilibria in Selfish Routing
We consider the price of selfish routing in terms of tradeoffs and from an average-case perspective. Each player in a network game seeks to send a message with a certain length by...
Martin Hoefer, Alexander Souza