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WSCG
2004
209views more  WSCG 2004»
15 years 8 months ago
Cinematic Camera Control in 3D Computer Games
Good camera control and planning techniques in 3D computer games can give players deeper feelings about atmosphere of games. However, most modern computer games use fixed point-of...
Ting-Chieh Lin, Zen-Chung Shih, Yu-Ting Tsai
WSCG
2004
130views more  WSCG 2004»
15 years 8 months ago
A Hybrid Approach to Rendering Handwritten Characters
With the growing popularity of pen-based computers comes the need to display clear handwritten characters at small sizes on low-resolution displays. This paper describes a method ...
Sara L. Su, Chenyu Wu, Ying-Qing Xu, Heung-Yeung S...
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AAAI
2000
15 years 8 months ago
Generating Satisfiable Problem Instances
A major difficulty in evaluating incomplete local search style algorithms for constraint satisfaction problems is the need for a source of hard problem instances that are guarante...
Dimitris Achlioptas, Carla P. Gomes, Henry A. Kaut...
AAAI
2000
15 years 8 months ago
A Consistency-Based Model for Belief Change: Preliminary Report
We present a general, consistency-based framework for belief change. Informally, in revising K by , we begin with and incorporate as much of K as consistently possible. Formally, ...
James P. Delgrande, Torsten Schaub
AIPS
2000
15 years 8 months ago
DPPlan: An Algorithm for Fast Solutions Extraction from a Planning Graph
Themostefficient planning algorithms recently developed are mainly based on Graphplansystem or on satisfiability approach. In this paper wepresent a new approach to plan generatio...
Marco Baioletti, Stefano Marcugini, Alfredo Milani