Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
Abstract. Multi-Point Constructive Search maintains a small set of “elite solutions” that are used to heuristically guide constructive search through periodically restarting se...
In this paper we analyze the statistical distribution of the keystream generator used by the stream ciphers RC4 and RC4A. Our first result is the discovery of statistical biases o...
We present an expected polynomial time algorithm to generate a 2-connected unlabeled planar graph uniformly at random. To do this we first derive recurrence formulas to count the ...
In order to enable communication between a dynamic collection of peers with given ID’s, such as “machine.cs.school.edu”, over the Internet, a distributed name service must b...