Recovery of three dimensional (3D) shape and motion of non-static scenes from a monocular video sequence is important for applications like robot navigation and human computer inte...
† In this paper, we propose a parallel randomized algorithm, called Parallel Fast Assignment using Search Technique (PFAST), for scheduling parallel programs represented by direc...
We consider the online version of the maximum vertex disjoint path problem when the underlying network is a tree. In this problem, a sequence of requests arrives in an online fash...
In this paper, we generalize the random access game model, and show that it provides a general game-theoretic framework for designing contention based medium access control. We ext...
Realtime musical expression through synthesis is notoriously dicult. The complete potential of a sound engine is traditionally available only at design time. In this paper two mapp...